/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  							 castle_gate_ptr.h

	$Header: /heroes4/castle_gate_ptr.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( CASTLE_GATE_PTR_H_INCLUDED )
#define CASTLE_GATE_PTR_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "counted_ptr.h"

// ------------------------------------------------------------------
// combat object list
// ------------------------------------------------------------------
class t_castle_gate;
typedef t_counted_ptr<t_castle_gate> t_castle_gate_ptr;

#endif // COMBAT_OBJECT_PTR_H_INCLUDED